Tuesday, November 10, 2009

Test Alley - WIP4

Work in progress. Slowly carving out building facade detail (also adding some sort of construction barrier to suggest more depth towards the horizon without having to construct everything.)

Test Alley - WIP3

Work in progress, now with more accurate (and optimized) bamboo scaffolding structure and updated building face. Thinking about maybe adding some cloth later.

Friday, November 6, 2009

ModernRoom - WIP

Work in progress.

Saturday, October 31, 2009

FloodLightGenerator

A floodlight and a portable generator I made months ago for a Fallout mod art test. Someday I'll find the time to texture it. (Yes, the engine can handle that kind of polycount.)

Friday, October 30, 2009

Test Alley - WIP2


Work in progress. Still doing some more research on bamboo scaffolding: hopefully the final result will look more convincing (especially with building windows afterwards.)

Monday, October 26, 2009

Test Alley - WIP

Work in progress.

Tuesday, October 20, 2009

Unreal Custom Import Tutorial


This is extremely valuable knowledge: I get bugged all the time by alumni to teach them how to import custom assets into the Unreal 3 engine (they only learned it with Unreal 2.) A lot of students out there who try to get into the game industry still try to show their portfolio with Max or Maya renders.

I originally made this video for the members of a mod team I'm currently working with (they are seriously amongst the best from our school across several majors.) But hey, I'm just spreading the wealth of knowledge ;)