Work in progress. Slowly carving out building facade detail (also adding some sort of construction barrier to suggest more depth towards the horizon without having to construct everything.)
Tuesday, November 10, 2009
Test Alley - WIP4
Work in progress. Slowly carving out building facade detail (also adding some sort of construction barrier to suggest more depth towards the horizon without having to construct everything.)
Test Alley - WIP3
Friday, November 6, 2009
Saturday, October 31, 2009
FloodLightGenerator
Friday, October 30, 2009
Test Alley - WIP2
Monday, October 26, 2009
Tuesday, October 20, 2009
Unreal Custom Import Tutorial
This is extremely valuable knowledge: I get bugged all the time by alumni to teach them how to import custom assets into the Unreal 3 engine (they only learned it with Unreal 2.) A lot of students out there who try to get into the game industry still try to show their portfolio with Max or Maya renders.
I originally made this video for the members of a mod team I'm currently working with (they are seriously amongst the best from our school across several majors.) But hey, I'm just spreading the wealth of knowledge ;)
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